Rego Sen is an engineering manager and former co-founder with 12 years of experience building high-performance C++ systems, full-stack web products, and real-time audio/3D tooling across gaming, AR, and automotive simulation. Currently leading simulation engineering at Cruise, he previously managed teams that shipped a cloud-based 3D game editor, streamlined multi-platform game engines, and integrated complex audio middleware for AAA titles. He blends hands-on systems design with product-minded leadership—reduced scaffolding for new projects by 75% at Ubiquity6 and drove audio tooling and pipeline automation at LucasArts and 2K. Outside of work he creates and maintains niche open-source projects for web audio and music sequencing, and has built consumer apps and developer tools that attracted contributors. Trained at MIT and Stanford in computer science and music/technology, he brings a rare combination of audio research, systems engineering, and product execution to large-scale interactive systems.
12 years of coding experience
16 years of employment as a software developer
S.B., Computer Science, Music (double major), S.B., Computer Science, Music (double major) at Massachusetts Institute of Technology
M.A., Music, Science and Technology, M.A., Music, Science and Technology at Stanford University
Contributions:35 commits, 32 pushes, 3 branches in 2 years 11 months
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