Reik Schatz is a seasoned Senior Software Engineer based in Berlin with roughly 15–20 years of experience building high-availability, data-intensive systems for games and large user bases. He’s worked across cloud-native ecosystems and languages—Java, Python, Scala, C#, Kotlin—and is fluent with IaC, CI/CD and operational tooling (Terraform, AWS, Mesos) from both senior engineer and team-lead perspectives. At studios like DICE, Wargaming and now Spotify he has designed microservices and backend platforms that scale to millions of players while also contributing directly to game teams (Unity3D, Photon, PlayFab). Comfortable jumping into any stack, he combines pragmatic engineering with a strong operational mindset to optimize performance and cost. A long track record across game and enterprise domains hints at deep expertise in marrying real-time gameplay requirements with robust cloud infrastructure.
15 years of coding experience
22 years of employment as a software developer
BS, Computer Science, BS, Computer Science at Fernuniversität Hagen
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