Reinaldo Ramos is a CTO, Senior Game Developer and AI researcher with 20+ years blending academic rigor (PhD in Intelligences Tech & Digital Design) with hands-on product delivery across Unity and Unreal pipelines. He designs LLM-driven production workflows, RAG systems and generative AI tooling that turn static 3D assets into rigged, game-ready content—cutting studio production time and enabling novel interactive behaviors. As a professor and program coordinator, he shapes game curricula and mentors multidisciplinary teams, bridging industry needs with research-led teaching across top Brazilian institutions. He has led developer relations and SDK/plugin work for Unity, Blender and 3ds Max and currently drives R&D and technical strategy at Trampolean. Notably, he’s spearheaded Brazil’s first generative-AI-powered game projects that integrate intelligent agents into live gameplay, demonstrating a rare combination of systems architecture, shader and engine-level expertise, and pedagogical impact.
8 years of coding experience
14 years of employment as a software developer
Post-graduate, Games Production and Programing, Post-graduate, Games Production and Programing at Senac
Doctor of Philosophy (PhD), Intelligences Tech and Digital Design, Doctor of Philosophy (PhD), Intelligences Tech and Digital Design at Pontifícia Universidade Católica de São Paulo
Technician, Electrical and Electronics Engineering, Technician, Electrical and Electronics Engineering at FEI
Bsc, Computer Science, Bsc, Computer Science at Faculdades integradas IPEP
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Reinaldo Ramos - Chief Technology Officer at PUC-SP