Remco Van Oosterhout is a technical director and seasoned software leader with 18 years of experience designing and shipping large-scale, real-time multiplayer and cloud-native systems from Stockholm. He’s led core architecture for Ubisoft Scalar and built single-shard, resilient backends for location-based MMOs, combining deep systems engineering with product-minded tradeoffs. Comfortable across C#, Python, distributed datastores and orchestration (Orleans, Kubernetes, Redis, CosmosDB), he routinely bridges frontend Unity clients and hardened server infrastructures. Remco has repeatedly taken legacy or fragile platforms to cloud-native, scalable pipelines and resilient runtime architectures. He prefers hands-on technical leadership over vendor or outsourcing arrangements and contributes pragmatic fixes back to open source when it benefits his stacks. Colleagues know him for solving hard scaling problems that make previously “impossible” multiplayer experiences viable.
17 years of coding experience
13 years of employment as a software developer
Application Developer, Application Developer at Baronie College
International Game Architecture and Design, International Game Architecture and Design at Breda University of Applied Sciences
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Remco Van Oosterhout - Technical Director at Brink Labs