Summary
Rémi Arnaud is a seasoned software engineer with 15+ years applying real-time graphics and avatar technology across consumer, VR, and simulation products, currently contributing to avatar work at Meta from Redwood City. He holds one of the earliest Ph.Ds in real-time image synthesis from Pierre and Marie Curie University and moved to Silicon Valley after joining Silicon Graphics, where he worked on IRIS Performer and other foundational rendering systems. Rémi has driven core graphics innovations at companies including PlayStation, Intel, AMD, Varjo and Starbreeze, and helped shape standards and runtimes such as OpenGL ES, WebGL, COLLADA, glTF and OpenXR. His background spans R&D, architecture and technical leadership—translating academic advances in parallelisation and rendering into shipped hardware and software products like Sony PS3, Google Earth integrations and high-end VR systems. Notably, he blends deep academic credentials with hands-on delivery, having repeatedly taken early-stage research into commercial platforms.
15 years of coding experience
27 years of employment as a software developer
Master, Electronics, Mechanics, Computer Science, Master, Electronics, Mechanics, Computer Science at ENIB
Ph.D, Real Time Image Synthesis, Ph.D, Real Time Image Synthesis at Pierre and Marie Curie University
French, English