Rémi Chapelain

Senior Technical Artist at Unity

Paris, Ile-de-France
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Summary

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Rémi Chapelain is a Senior Technical Artist based in Paris with over seven years of multidisciplinary experience spanning medical, agricultural, automotive, industrial and commercial projects. He blends deep expertise in real-time graphics, Unity development, and project management to deliver end-to-end production solutions—from VR simulators and interactive exhibits to commercial apps and training tools. At Unity he shifted from Senior Software Quality Engineer to Senior Technical Artist, contributing test automation and shader/scene coverage to the high-profile Unity Graphics repository to ensure correct HDRP rendering. A curious technologist and former studio founder, he pairs hands-on coding and infographics skills with client-facing delivery and training experience. Known for pragmatic problem-solving, he has built motion platforms, VR training simulations and cross-platform applications that balance artistic fidelity with production constraints. He is actively seeking new technical or organizational challenges that push both tooling and team workflows forward.
code6 years of coding experience
job6 years of employment as a software developer
bookDUT Informatique, Informatique, DUT Informatique, Informatique at IUT Lannion
bookMaster Conception Visuelle, Jeux Videos, 3D, Master Conception Visuelle, Jeux Videos, 3D at ENJMIN - Conservatoire National des Arts et Métiers
bookLicence Professionelle Création Multimédia, Multimédia, Licence Professionelle Création Multimédia, Multimédia at La Rochelle Université
languagesEnglish
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Github Skills (3)

path-tracing10
unity3d10
raytracing9

Programming languages (4)

C#HTMLHLSLRuby

Github contributions (5)

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Unity-Technologies/Graphics

Dec 2019 - Jan 2023

Unity Graphics - Including Scriptable Render Pipeline
Role in this project:
userQA Engineer / Test Automation Engineer
Contributions:597 reviews, 177 commits, 66 PRs in 3 years 2 months
Contributions summary:Rémi's commits primarily focus on adding and modifying test scenes within the Unity Graphics repository. These changes include adding coverage for specific materials, light layers, and various shader graph features. The user's work aims to improve the test suite, ensuring the correct rendering behavior of HDRP assets and features, including those related to transparency, path tracing, and lighting.
graphic
Contributions:1 push in 3 years 9 months
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