Summary
Remi Deltombe is a Senior Game Programmer based in Luxembourg with over a decade of hands-on experience specializing in graphics pipelines, shader authoring, and GPU programming across OpenGL, WebGL, canvas and Unity. He blends full‑stack web engineering with real‑time media expertise, having redesigned WebGL rendering pipelines, implemented video post‑processing and integrated WASM/C++ libraries for end‑to‑end encrypted WebRTC. Remi has a track record of building high‑performance visualization engines—delivering 60fps real‑time charts and custom WebGL frameworks—and mentoring teams on rendering algorithms and best practices. His background spans R&D firmware work on constrained microcontrollers to production web stacks, giving him a rare cross‑domain perspective on performance and optimization. He also drives developer productivity through tooling: helper libraries, CI/CD standardization and automated testing that scaled team delivery. Known for pragmatic innovation, Remi wins impact not just by prototyping novel visualizations but by shipping robust, maintainable systems.
10 years of coding experience
11 years of employment as a software developer
Bachelier en informatique de gestion Informatique, Bachelier en informatique de gestion Informatique at IEPSCF
STE Formations