Software Development Engineer II, 3D Graphics at Mapbox
Peterborough, England, United Kingdom
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Summary
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Rémi Gillig is a seasoned graphics and tools engineer with 16 years of experience building rendering systems, engine tooling, and production pipelines for console and PC games. Currently a Software Development Engineer II on Mapbox’s 3D Maps team, he brings deep expertise in C++, C#, DirectX12/Vulkan, HLSL/GLSL and modern engines like UE5 and Unity. His career includes leading graphics work at Rare and Firesprite where he shipped features such as GPU-based culling, planar reflections, order-independent transparency, and a reusable imposter system that empowered artists. Rémi pairs low-level rendering research with pragmatic tooling—he’s as comfortable implementing shader-heavy systems as he is creating CI/build automation and artist-friendly plugins. He contributes to cross-platform build tooling on GitHub (notably enhancing polly’s CI and Visual Studio architectures) and has a track record of improving team velocity by moving functionality into plugins and robust pipelines. Based in Peterborough, England, he combines a research-minded approach to graphics with a focus on shipping practical, artist-centric solutions.
16 years of coding experience
15 years of employment as a software developer
Master Computer Games, Master Computer Games at Ecole Nationale du Jeu et des Médias Intéractifs Numériques (ENJMIN)
Bachelor Computer Games Technology, Bachelor Computer Games Technology at University of the West of Scotland
Go (golang) implementation of http://www.hashids.org
Role in this project:
Back-end Developer
Contributions:3 releases, 39 commits, 19 PRs in 8 years 8 months
Contributions summary:Rémi primarily contributed to the core logic of the `go-hashids` library. Their work included implementing the `Encrypt` and `Decrypt` functions, which are central to the library's functionality. They also made significant improvements by refactoring code, adding GoDoc comments for documentation, and updating the library to version 1.0.0 with API changes. In addition, the user addressed issues by fixing panics and implementing epoch encoding/decoding tests.
:wrench: Collection of CMake toolchain files and scripts for cross-platform build and CI testing (GCC, Visual Studio, iOS, Android, Clang analyzer, sanitizers etc.)
Role in this project:
Automation Engineer / Build & Release Engineer
Contributions:5 commits, 4 PRs, 2 comments in 1 month
Contributions summary:Rémi's contributions primarily focused on enhancing the cross-platform build and CI testing capabilities of the `polly` repository. They added support for new Visual Studio architectures (ARM, Win64) and updated build configurations to support the latest iOS versions. Furthermore, the user maintained the project's automated build processes by modifying scripts and toolchain definitions.
clangios-androidiosbitbakecontinuous-integration
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Rémi Gillig - Software Development Engineer II, 3D Graphics at Mapbox