Remi Mcgill

Technical Animator Rigging And Tools - Contract

Canada
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Summary

👤
Senior
🎓
Top School
Remi Mcgill is a versatile technical animator, rigging specialist and tools-focused UX designer with over a decade building animation pipelines and artist-facing tools for studios and platform leaders like NVIDIA, Meta, Phoenix Labs and Autodesk. He blends deep production experience—from supervising rigging teams and shipping control-rig solutions to migrating projects to Unreal Engine 5—with hands-on tool programming in Python, C++ and HLSL to streamline artist workflows. Remi’s work crosses disciplines: designing UX for complex animation systems, writing shaders and shipping integration features that improve real-time pipelines. He’s also contributed to well-known open-source projects such as RetroArch, enhancing shader preset systems and robustness for cross-platform rendering. Known for mentoring teams and turning animator pain points into practical, extensible tools, he uniquely pairs artistic sensibility with engineering rigor. Based in Canada, he brings a rare combo of animation craft, UX empathy and systems-level pipeline thinking.
code10 years of coding experience
job1 year of employment as a software developer
bookBFA Art and Art History, BFA Art and Art History at University of Toronto / Sheridan College
bookUndergrad Computer Science / Math, Undergrad Computer Science / Math at University of Waterloo
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Github Skills (6)

c1710
arch10
c1110
shader10
rc10
libretro10

Programming languages (5)

C++CRustTeXPython

Github contributions (5)

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libretro/RetroArch

Jul 2020 - Jun 2022

Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
Role in this project:
userBack-end Developer
Contributions:25 commits, 24 PRs, 46 comments in 1 year 11 months
Contributions summary:Remi's contributions primarily focused on enhancing the shader preset functionality within the RetroArch project. They implemented features related to saving and loading shader presets, including supporting multiple reference lines within presets. They addressed bugs related to parameter loading and corrected file pathing. The user also increased the maximum shader parameter count and texture limits.
apilicensedretroarchlinuxlibretro-api
Slang Shader Development
Contributions:1 PR, 117 pushes, 8 comments in 1 year 5 months
slangshader
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Remi Mcgill - Technical Animator Rigging And Tools - Contract