Rémi Morillon is an Associate Technical Lead Tools with 11 years of experience building development tools for AAA games at Ubisoft Montpellier, currently shaping tooling strategy for Beyond Good & Evil 2. A C# expert and computer engineer trained at ESIR, he focuses on improving developer UX and productivity for large-scale procedural 3D worlds. He contributes to open-source IDE frameworks (notably enhancing UI, layout and undo/redo behavior in the Gemini project), demonstrating a deep practical understanding of MVVM architectures and editor ergonomics. Passionate about game and narrative design, he also develops his own title, Birth of Papyrus, blending tool-side rigor with creative game-making instincts.
11 years of coding experience
4 years of employment as a software developer
Cycle Préparatoire Ingénieur Informatique et Télécommunications Computer engineering, Cycle Préparatoire Ingénieur Informatique et Télécommunications Computer engineering at Université de Rennes I
Diplôme d'Ingénieur en Informatique parcours Imagerie Numérique Computer engineering, Diplôme d'Ingénieur en Informatique parcours Imagerie Numérique Computer engineering at École Supérieure d'Ingénieurs de Rennes (ESIR)
Gemini is an IDE framework similar in concept to the Visual Studio Shell. It uses AvalonDock and has an MVVM architecture based on Caliburn Micro.
Role in this project:
Full-stack Developer
Contributions:20 commits, 9 PRs, 8 comments in 1 year 9 months
Contributions summary:Rémi primarily focused on enhancing the UI and functionality of the Gemini IDE framework. They implemented features related to toolbar and menu item visibility, including handling separators and icon display. Furthermore, the user addressed issues with tool loading, activation, and layout management, alongside adding IUndoRedoManager enhancements. These changes involved modifying core components, reflecting a strong understanding of the framework's architecture and user experience considerations.
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