Remo E

Cloud Solutions Architect at A. Baggenstos & Co. AG

Zurich, Zurich, Switzerland
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Summary

👤
Senior
🎓
Top School
Remo E is a Zurich-based Cloud Solutions Architect with 15 years of hands-on experience building and operating infrastructure, progressing from 1st/2nd level support to cloud architecture within A. Baggenstos & Co. AG. He combines deep systems engineering skills—Active Directory, VMware, backup and networking—with cloud-native solution design and operational reliability. An active open-source contributor, he has contributed bug fixes and new features to prominent OpenSceneGraph and osgEarth projects, including platform-specific fixes and EGL/Angle support. Known for being friendly, motivated and reliable, he tackles complex technical challenges with a pragmatic, learn-hungry mindset. His background bridging hospital IT, enterprise systems and cloud roles gives him a practical perspective on secure, maintainable deployments in regulated environments.
code15 years of coding experience
job8 years of employment as a software developer
bookIT Services / System Engineer HF, IT Services / System Engineer HF at TBZ Technische Berufsschule Zürich
languagesGerman, English
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Stackoverflow

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Github Skills (21)

c-language10
cmake10
openscenegraph10
gis10
osgearth10
egl10
cprogramming-language10
opengl10
gles9
winapi9
visualization9
visual9
3d-graphics9
wp-api9
visualize9

Programming languages (16)

C++CCMakeObjective-C++VueGoHTMLTypeScript

Github contributions (5)

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gwaldron/osgearth

Jul 2011 - Jul 2021

3D Maps for OpenSceneGraph / C++14
Role in this project:
userBack-end Developer
Contributions:91 commits, 89 PRs, 329 comments in 10 years 1 month
Contributions summary:Remo contributed to the `osgearth` repository by implementing features related to image writer plugin options, supporting multiple selectors per feature level, and adding geographic bounding box support in WMS 1.3. They also fixed typos and addressed an OSG CMake include issue. Furthermore, the user made improvements to the JavaScript engine and incorporated feature caching within the FeatureSourceIndexNode.
osgearthterrain-visualizationopenscenegraph3d-mappingsdk
OpenSceneGraph git repository
Role in this project:
userSoftware Engineer
Contributions:10 commits, 6 PRs, 27 comments in 3 years 1 month
Contributions summary:Remo primarily contributed to the OpenSceneGraph library by addressing bugs and implementing new features. Their work involved fixing issues related to database loading and thread initialization within the `osgDB` module. They added support for EGL/Angle, and refactored pixel buffer support, integrating these features into the Win32 windowing system. Furthermore, the user made platform-specific fixes, such as the macOS 10.15 fix.
git-repositorycmakeopengl-esc-plus-plusopenscenegraph
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Remo E - Cloud Solutions Architect at A. Baggenstos & Co. AG