Remus Jones is a software engineer based in Melbourne with nine years’ experience building game-focused and research-driven systems across studios and applied research labs. Currently at PlaySide Studios after roles at FLAIM Systems and the Institute for Intelligent Systems Research and Innovation, he blends game programming expertise from an Advanced Diploma at AIE with practical production engineering. He’s comfortable moving between interactive entertainment and applied tech, shipping features that bridge gameplay, simulation, and system reliability. Colleagues know him for translating research prototypes into maintainable code and for a sustained interest in how game tech can solve real-world problems.
9 years of coding experience
7 years of employment as a software developer
Advanced Diploma, Game programming, Advanced Diploma, Game programming at Academy of Interactive Entertainment (AIE)
Contributions:5 PRs, 55 pushes, 5 branches in 1 year 1 month
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Remus Jones - Software Engineer at PlaySide Studios