Summary
Rénald Morice is a gameplay programmer with 10 years of software engineering experience, currently shaping player-facing systems at Haven Studios after notable tenure on Rainbow Six Siege at Ubisoft Montréal. He combines a formal engineering background (computer engineering and a master's in computer science with a video game focus) with hands-on experience across AAA gameplay, UI, and R&D projects including Assassin’s Creed titles. At Ubisoft he led major character systems (SKOPOS, FENRIR) and contributed tooling, documentation, and process improvements—demonstrating both feature ownership and developer productivity focus. Earlier roles include software development and an AI-search internship at Coveo, giving him exposure to backend and AI-powered search technologies beyond game code. Comfortable across C++ gameplay stacks and tooling, he’s equally at home prototyping systems in R&D and driving polished live-service updates. Colleagues rely on him for pragmatic solutions that bridge design intent and robust implementation under live-release constraints.
10 years of coding experience
7 years of employment as a software developer
Master in Computer Science (video game option) Computer Science, Master in Computer Science (video game option) Computer Science at Université du Québec à Chicoutimi
Engineer's degree Computer Engineering, Engineer's degree Computer Engineering at Institut supérieur d'électronique et du numérique
French, English