Summary
Renato Grottesi is a senior software engineer with a decade of expertise in graphics, drivers, and real-time rendering, currently optimizing Vulkan drivers at Google for ARM Mali GPUs. He contributed to OpenGL ES and early Vulkan driver development for Mali GPUs and was involved in the formative work on OpenVX, reflecting deep roots in computer vision and AR. Renato has shipped multiple mobile games using custom engines and hobbyist projects, blending practical game development experience with low-level systems engineering. His background includes academic research on parallel graphics pipelines and hands-on integration of Mali GPUs into high-profile Android devices. Based in Trondheim, he pairs algorithmic rigor from his computer engineering studies with creative pursuits—climbing, pencil drawing, electronic music, and game jams—fueling his long-term ambition to found and lead a game studio.
10 years of coding experience
14 years of employment as a software developer
Computer Engineer, Computer Engineering, 107/110, Computer Engineer, Computer Engineering, 107/110 at Alma Mater Studiorum – Università di Bologna
High School Diploma, Computer Science, 100/100, High School Diploma, Computer Science, 100/100 at I.T.T. Montani: Istituto Tecnico Tecnologico Montani
Erasmus, Computer Engineering, Erasmus, Computer Engineering at Hogeschool PXL
English, Spanish, Italian, Norwegian