Renaud Bédard

Technical Product Manager at FARO CREAFORM

Montreal, Quebec, Canada
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Summary

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Renaud Bédard is a Technical Product Manager in Montreal with 16 years of hands-on experience bridging mechanical engineering, software development, and product leadership. He has progressed from application engineering and mechanical failure analysis into platform ownership and software development management at FARO, where he now focuses on delivering metrology and construction solutions. Known for a meticulous, data-driven approach and strong communication skills, he consistently drives measurable improvements, on-time delivery and cross-functional collaboration. A creative problem-solver with a background in risk analysis, SPC and automation (including VBA), he also contributes to open-source game tooling, having improved the widely used MonoGame framework. This blend of applied mechanical expertise, software craftsmanship and product discipline enables him to translate complex technical constraints into pragmatic, user-focused products.
code16 years of coding experience
job8 years of employment as a software developer
bookBaccalauréat, Génie Mécanique, Baccalauréat, Génie Mécanique at Polytechnique Montréal
bookDiplôme d'études collégiales, Musique, Diplôme d'études collégiales, Musique at Cégep de Saint-Laurent
bookFormation sur le contrôle statistique de la production, Formation sur le contrôle statistique de la production at Pratt & Whitney Canada
bookSciences de la nature, Sciences de la nature at Cégep André-Laurendeau
bookÉlaboration de procédures opérationnelles en nettoyage et assainissement, Élaboration de procédures opérationnelles en nettoyage et assainissement at Institut de technologie agroalimentaire / Kraft Canada
languagesEnglish, French
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Github Skills (10)

game-development10
csharp10
game-engine10
graphic10
dotnet-core10
cross-platform9
3d8
xna7
dotnet7
dotnet-new7

Programming languages (8)

C#JavaC++JavaScriptGoLuaSvelteRuby

Github contributions (5)

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MonoGame/MonoGame

Jul 2012 - Feb 2013

One framework for creating powerful cross-platform games.
Role in this project:
userGame Developer
Contributions:10 commits, 2 comments in 7 months
Contributions summary:Renaud primarily focused on improving the MonoGame framework's functionality and addressing potential issues. They implemented features such as disposing of game components on exit, supporting different index buffer types, and fixing sprite batcher sampler states. The user also resolved a bug related to ray-AABB intersections and enhanced user experience by changing the quit action.
c-sharpgame-frameworkopenalgamesgame-engine
Fun with Arduino Leonardo (littleBits w6 arduino bit)
Contributions:57 commits, 1 PR, 19 pushes in 1 year 7 months
arduino
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