Rene Buchmayer is a C++ and Rust-focused software engineer with 11 years of experience building native systems, game-engine level graphics, and developer tooling. He helped build a JavaScript runtime at Dynatrace using Rust and previously worked on tools for JavaScript/TypeScript app developers, blending low-level performance work with web-platform concerns. Trained in media technology and game engineering in Hagenberg and Vienna, he brings a strong background in interactive media and graphics into production-grade systems. Currently a C++ 3D developer at CADS GmbH, Rene pairs deep engine-level expertise with an interest in agile practices and cross-team communication to improve delivery in large organizations. Notably, his master’s thesis drove his move from C++ into Rust, reflecting a pragmatic shift toward safer, modern systems programming.
11 years of coding experience
2 years of employment as a software developer
HTL Grieskirchen
Bachelor of Science - BS, Media Technology & Design, Bachelor of Science - BS, Media Technology & Design at Hagenberg Campus - FH Upper Austria
Master of Science - MS, Game Engineering and Simulation, Master of Science - MS, Game Engineering and Simulation at Fachhochschule Technikum Wien
Discord bot that parses menu information and displays it daily
Contributions:24 commits, 3 PRs, 25 pushes in 2 years
displaysdiscordmenubotdiscord-bot
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