Rex Raphael

Staff Engineer at Kongsberg Digital

Houston, Texas, United States
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Summary

🤩
Rockstar
🎓
Top School
Rex Raphael is a Staff Engineer and seasoned software architect based in Houston, Texas, with 10+ years building enterprise-grade distributed systems, cloud-native platforms, and authentication infrastructure. He combines hands-on implementation in Rust, Go, TypeScript, and Dart with strategic architecture across microservices, CQRS/event sourcing, and AI agent orchestration, currently designing digital twin solutions for enterprise clients. An active open-source maintainer, Rex’s projects have collectively attracted thousands of GitHub stars—covering distributed backend frameworks, auth tooling, and cross-platform integrations such as a widely used Flutter–Unity view widget. He pairs client-facing technical advisory and mentorship with deep infrastructure expertise in Kubernetes, Terraform, and CI/CD, and has a track record of improving developer experience in high-impact projects like Sanity Studio. Notably, he blends product-minded framework design with practical fixes and feature work in popular OSS repos, reflecting a rare balance of visionary architecture and pragmatic engineering.
code10 years of coding experience
job11 years of employment as a software developer
bookComputing, Computing at Arden University
bookAssociate's Degree Computer Science, Associate's Degree Computer Science at Rivers State Polytechnic, Bori
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Stackoverflow

Stats
200reputation
102kreached
5answers
1question
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Github Skills (30)

cms10
javascript10
ios10
flutter-apps10
headlessui10
schema-design10
headless-browser10
android-developer10
headless-cms10
android10
android-developers10
mobile10
swift10
flutter-game10
react10

Programming languages (15)

C#MDXJavaC++CSSRustScalaGo

Github contributions (5)

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Embeddable unity game engine view for Flutter. Advance demo here https://github.com/juicycleff/flutter-unity-arkit-demo
Role in this project:
userMobile Developer (Android/iOS)
Contributions:7 releases, 10 reviews, 336 commits in 3 years 10 months
Contributions summary:Rex primarily focused on enhancing the iOS integration for the Flutter Unity widget. They implemented new messaging features for iOS, and integrated scene loading and message handling functionalities. The user updated iOS-specific build settings, and also included examples. They also worked on improving Android functionality, specifically addressing lifecycle-related issues and correcting Android view rendering issues.
flutter-packagewidgetview-engineunity-game-engineandroid-library
sanity-io/sanity

Dec 2020 - Mar 2021

Sanity Studio – Rapidly configure content workspaces powered by structured content
Role in this project:
userFull-stack Developer
Contributions:4 reviews, 5 commits, 6 PRs in 2 months
Contributions summary:Rex contributed to the Sanity Studio project by implementing features related to dataset aliases, including creation, deletion, linking, and unlinking functionality. They also fixed a bug in the init command related to dataset visibility flags and enhanced the schema by adding initial value support across all schema types. These changes indicate a focus on improving the core functionality and developer experience within the Sanity Studio platform.
cmsheadlessreactrealtimesanity-studio
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Rex Raphael - Staff Engineer at Kongsberg Digital