Summary
Rex Rockwell is a Staff Software Engineer specializing in game UI with 11 years of experience building player-facing systems for major studios. He has progressed through hands-on UI roles at Blind Squirrel Games, Survios, and a multi-year tenure at Blizzard Entertainment before joining Riot Games, bringing deep domain expertise in gameplay and features UI. Comfortable shipping complex interfaces at scale, he blends technical leadership with a maker’s mentality—his personal tagline, “Let’s make some games,” reflects a career-long focus on playable, polished experiences. Based in Irvine, CA, he holds a B.S. in Computer Game Science from UC Irvine and a strong applied background in computer science from multiple community colleges. Notably, Rex’s career path shows rapid growth within AAA teams, indicating strong cross-discipline collaboration and adaptability in high-pressure production cycles. He pairs creative game sensibilities with pragmatic engineering to turn design intent into responsive, maintainable UIs.
11 years of coding experience
10 years of employment as a software developer
Computer Science, Computer Science at Orange Coast College
Computer Science, Computer Science at Golden West College
Computer Science, Computer Science at Coastline College
University of California, Irvine