Summary
Rhys Boer is a Melbourne-based programmer with 11 years of experience specializing in console and cross-platform game development. He has shipped features and solved platform-specific challenges across titles like LEGO 2K Drive, WWZ: Aftermath, Matchpoint, and Age of Mythology: Retold, including PS5 ports, VOIP integration, haptics, adaptive triggers, and performance optimizations for previous-gen and Nintendo Switch hardware. Comfortable digging into rendering and DirectX12 issues, he also handles TRC/guideline compliance and multiplayer systems, showing a pragmatic blend of engine-level and gameplay-focused engineering. Trained at the Academy of Interactive Entertainment, he pairs formal game-development education with hands-on console certification experience. Rhys maintains a public portfolio at rhysboer.com and is known for tackling tricky platform bottlenecks that quietly enable smooth player experiences.
11 years of coding experience
4 years of employment as a software developer
Advanced Diploma of Professional Game Development, Computer Games and Programming Skills, Advanced Diploma of Professional Game Development, Computer Games and Programming Skills at Academy of Interactive Entertainment (AIE)