Rhys Boer

Programmer at Tantalus Media

Victoria, Australia
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Summary

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Senior
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Top School
Rhys Boer is a Melbourne-based programmer with 11 years of experience specializing in console and cross-platform game development. He has shipped features and solved platform-specific challenges across titles like LEGO 2K Drive, WWZ: Aftermath, Matchpoint, and Age of Mythology: Retold, including PS5 ports, VOIP integration, haptics, adaptive triggers, and performance optimizations for previous-gen and Nintendo Switch hardware. Comfortable digging into rendering and DirectX12 issues, he also handles TRC/guideline compliance and multiplayer systems, showing a pragmatic blend of engine-level and gameplay-focused engineering. Trained at the Academy of Interactive Entertainment, he pairs formal game-development education with hands-on console certification experience. Rhys maintains a public portfolio at rhysboer.com and is known for tackling tricky platform bottlenecks that quietly enable smooth player experiences.
code11 years of coding experience
job4 years of employment as a software developer
bookAdvanced Diploma of Professional Game Development, Computer Games and Programming Skills, Advanced Diploma of Professional Game Development, Computer Games and Programming Skills at Academy of Interactive Entertainment (AIE)

Github contributions (5)

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rhysboer/VoxitCraft

Apr 2020 - Jul 2020

Contributions:18 commits, 16 pushes, 1 branch in 3 months
rhysboer/Voxit-Editor

Sep 2019 - Dec 2019

Contributions:12 commits, 11 pushes, 1 branch in 2 months
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Rhys Boer - Programmer at Tantalus Media