Ricardo Buring

Project Manager And Software Engineer at École Polytechnique

Orsay, Ile-de-France
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Summary

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Ricardo Buring is a software engineer and project manager with a Ph.D. in mathematics and 16 years of experience building high-performance scientific and application software. He combines deep mathematical expertise—developing symbolic-numeric methods for analytic continuation and ODE solvers—with hands-on engineering, contributing performance and physics fixes to the widely used Godot Engine and writing its documentation. Based in Orsay, France, he has led research software projects at Inria and École Polytechnique while freelancing on web and mobile applications. Known for bridging rigorous research and production code, he habitually improves both algorithms and developer-facing docs, a blend that surfaces in contributions to SageMath and Godot.
code16 years of coding experience
job7 years of employment as a software developer
bookPropedeuse, Computer Science, Propedeuse, Computer Science at Hanzehogeschool Groningen
bookMaster of Science (MSc), Mathematics, Master of Science (MSc), Mathematics at University of Groningen
bookDoctor of Philosophy - PhD, Mathematics, summa cum laude, Doctor of Philosophy - PhD, Mathematics, summa cum laude at Johannes Gutenberg-Universität Mainz
languagesEnglish, Dutch, German, French
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Stackoverflow

Stats
213reputation
6kreached
1answer
6questions
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Github Skills (25)

physics-engine10
godot10
c-language10
game-engine10
physx10
game-dev10
open-source10
physics10
engine10
game-development10
cprogramming-language10
documentation10
rs9
gdscript8
dotnet-core8

Programming languages (10)

TypeScriptJuliaC++RustCTeXreStructuredTextHTML

Github contributions (5)

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godotengine/godot

Jan 2020 - Jan 2023

Godot Engine – Multi-platform 2D and 3D game engine
Role in this project:
userBackend Developer
Contributions:211 reviews, 66 commits, 94 PRs in 3 years
Contributions summary:Ricardo primarily contributed to the Godot Engine's codebase, with commits focusing on improving the functionality of the user interface and the physics engine. Their work included giving focus to selected options in the OptionButton, fixing node path issues in animations, and correcting collision transforms in the mesh library editor. Additionally, the user implemented optimizations for the physics engine, such as improving CCD in case of multiple supports in the motion direction and fixing a typo that caused a crash.
godotgamedevgodot-enginegame-development3d-game-engine
godotengine/godot-docs

Mar 2022 - Mar 2022

Godot Engine official documentation
Role in this project:
userTechnical Writer
Contributions:3 reviews, 8 commits, 5 PRs in 8 days
Contributions summary:Ricardo's contributions focused on updating and maintaining the official documentation for the Godot Engine. Their work involved clarifying concepts, fixing links, and adjusting code examples in the documentation. The user made changes to various tutorials related to 2D and 3D game development, ensuring the documentation accurately reflected the engine's features and functionalities. The user also updated the documentation to reflect changes in the engine's shape support.
gdscriptgodotgamedevgodot-enginegame-development
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Ricardo Buring - Project Manager And Software Engineer at École Polytechnique