Ricardo Cruz is a software engineer with 11 years of experience specializing in real-time graphics and broadcast media, currently leading the Unreal Engine integration for Vizrt’s Viz Engine. He brings strong C++ and C# expertise, deep familiarity with Linux, Unity, Unreal, and OOP, and a background in computer vision and rendering from roles at wTVision and Vizrt. A Computer Engineering graduate from Instituto Superior Técnico, he combines hands-on systems-level thinking with gameplay and graphics experience from a stint as a Gameplay Engineer. Ricardo’s career blends product-focused engineering for live TV pipelines with a hardware-minded curiosity—he’s a self-described computer hardware geek and videogame enthusiast who has also contributed to game localization projects. This mix of broadcast-grade reliability and game-engine creativity makes him adept at solving latency-sensitive, graphics-heavy challenges for live production.
11 years of coding experience
5 years of employment as a software developer
High School, Ciências e Tecnologias, High School, Ciências e Tecnologias at Colégio de Santa Doroteia
Ensino Básico, Geral, Ensino Básico, Geral at Escola Alice Vieira (Escola nº25 Olivais)
Master's degree (Unfinished), Computer Engineering, Master's degree (Unfinished), Computer Engineering at Instituto Superior Técnico
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