Lead Software Engineer at The Multiplayer Group (MPG)
Barcelona, Catalonia, Spain
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Summary
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Rockstar
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Top School
Ricardo Hernández is a Lead Software Engineer based in Barcelona with 16 years of experience specializing in video game development, software architecture, and performance optimization. He has led cross-functional teams at major studios like Scopely, King, and Socialpoint, owning architecture, releases, and mentoring while also stepping into people management roles. Ricardo designs data-driven, testable systems—examples include a configurable resource-management game architecture, live-ops math-driven events, and reusable Unity scene and UI frameworks that enabled faster simulation and automated testing. He contributes to open-source tooling (notably refactoring and hardening the ini-parser library) and blends backend engineering with client-side game systems across C#, C++, Lua and web tech. Known for shipping launched titles and studio-wide technical influence, he pairs hands-on coding with pragmatic process improvements and developer tooling. An interesting aside: he’s built custom asset/versioning and build automation systems that bridge game engineering and traditional dev workflows, reducing friction for large teams.
16 years of coding experience
18 years of employment as a software developer
Ingeniero técnico, Informática, Ingeniero técnico, Informática at Universidad de Oviedo
Bachillerato, Técnico y científico, Bachillerato, Técnico y científico at Inmaculada
Contributions:8 releases, 298 commits, 57 PRs in 8 years 1 month
Contributions summary:Ricardo primarily refactored and reorganized the project's codebase, including moving files and restructuring directories to improve code organization. They modified the build process and updated project files to a newer format, specifically targeting Visual Studio 2010. Furthermore, they added checks and validations to the model creation process to improve the reliability of the library and corrected potential errors.
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