Ricardo Reis is a Unity developer with nine years of experience building 3D tooling and asset pipelines from São Paulo, Brazil. Since 2016 he has independently developed and maintained TriLib, a Unity 3D model importer sold on the Unity Asset Store, and contributed key bug fixes to the widely used assimp importer to improve FBX parsing and embedded texture handling. His background blends game-focused work for studios like Alientrap (ModBox) with enterprise C# and JavaScript projects at Reply, giving him a strong mix of engine-level systems, editor UX, and backend skills. Ricardo’s strength is turning finicky model formats into reliable runtime assets, and he often works on the less-visible but critical plumbing that keeps 3D content flowing smoothly into games and tools.
9 years of coding experience
10 years of employment as a software developer
E.E Maestro Brenno Rossi
Information Technology, Information Technology at Impacta Tecnologia
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Role in this project:
Back-end Developer
Contributions:9 commits, 14 PRs, 38 comments in 1 year 6 months
Contributions summary:Ricardo primarily focused on fixing bugs related to the FBX file format importer, a core component of the Assimp library. They addressed issues in how the importer handles embedded textures and 3D model data, enhancing the loader's ability to correctly interpret and load these files. Additionally, the user implemented changes to improve the parsing and processing of FBX binary data and other file formats. The commits demonstrate a focus on improving the library's file format compatibility and overall stability.
Contributions:18 pushes, 1 branch in 5 years 11 months
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