Ricardo Sisnett is a Principal Engineer and vertical lead based in Los Angeles with over a decade of experience building game and AI-driven systems at scale. He combines a researcher’s curiosity with hands-on leadership, having led teams that modernized CI/CD, localization, and client pipelines for award-winning titles like Marvel SNAP and Legends of Runeterra. Ricardo has grown engineering organizations from small teams into manager-of-managers structures, improved DORA metrics, and driven migrations from monolithic platforms to microservices with a focus on observability. He mentors engineers on both technical and soft skills, and regularly translates ML research into practical tooling for game studios. Beyond games, he co-founded a creative venture (revolution solid) and volunteers on enterprise scaling and sustainability efforts, reflecting a persistent interest in tech for social impact and the arts. His background spans systems programming at Oracle, academic teaching, and published research in parallel algorithms, revealing a rare blend of low-level performance expertise and product-focused innovation.
10 years of coding experience
12 years of employment as a software developer
Master of Science (MSc) Computer Science (Game Development Track), Master of Science (MSc) Computer Science (Game Development Track) at University of Southern California
Bachelor Computer Science and Technologies, Bachelor Computer Science and Technologies at Tecnológico de Monterrey
Contributions:2 PRs, 19 pushes, 3 branches in 4 years 2 months
simple-gitgitbookgit-tutorial
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.