Summary
Ricardo Tucker is a Senior Technical Artist and software engineer with a decade of experience specializing in spatial computing, real-time graphics, and gameplay systems across AR/VR/MR platforms. He builds production-ready tools, shaders, particle systems and artist pipelines in Unreal and Unity, and has shipped immersive features for major platforms including Meta and TikTok. His work spans low-level graphics (C/C++, GLSL/HLSL) to rapid prototyping and R&D—delivering saliency segmentation, image-to-mesh and ML-driven pose features that reached billions of views on TikTok. Ricardo combines a rigorous CS background from Carnegie Mellon with hands-on game development (a growing indie title and a 63k+ TikTok audience) and practical experience integrating diverse hardware like Magic Leap, ZED Mini and Realsense. Notably, he’s fluent at translating artist intent into robust engineering solutions, having authored editor tools, avatar pipelines, and cross-team design bibles that measurably increased engagement.
10 years of coding experience
6 years of employment as a software developer
Computer Science, Computer Science at Thomas Jefferson High School for Science and Technology
Master's degree Entertainment Technology, Master's degree Entertainment Technology at Carnegie Mellon University
Latin, Spanish