Summary
Ricardo Velasco is a Senior Software Engineer based in Málaga with 11 years of experience specializing in game development tooling, architecture and developer coaching. He has progressed from junior developer to hands-on lead architect and technical lead at Redvel Games, where he drove static analysis, CI/CD testing and team-wide design practices, and now consults across the video game industry while holding senior engineering roles at Brushbolt and GoodNotes. Ricardo blends deep XAML/WPF MVVM UI expertise with pragmatic backend optimization (including PlayFab integrations) and a strong focus on test-driven development, domain-driven design and maintainable architectures. He regularly teaches TDD and refactoring, bringing classroom clarity to production problems, and often pairs with designers to minimize rework by keeping a single authoritative model across UX and engine workflows. An unusual strength is his mix of hands-on implementation, tooling for automation and a developer-coach mindset that scales quality across teams.
11 years of coding experience
7 years of employment as a software developer
Gamedev Post-graduate Course, Unreal Engine 4 (Academic Partner), Honours, Gamedev Post-graduate Course, Unreal Engine 4 (Academic Partner), Honours at Universidad de Castilla-La Mancha
English, Spanish