Richard Becker is a Principal Software Engineer with 11 years of hands-on experience delivering quality, user-focused software from GIS editors to simulation and game systems. Based in Stonington, CT, he blends backend robustness and security stewardship—evidenced by contributions to the GeoWave project where he fixed vulnerabilities, improved resource management, and modularized API key handling—with a product-minded approach to feature development and testing for MapLoom/GeoSHAPE. A self-driven collaborator who can lead or support teams, he brings a background in game development and computer science that informs pragmatic design and creative problem solving. Colleagues rely on him to foster positive team dynamics while translating complex technical challenges into maintainable, customer-facing solutions.
11 years of coding experience
9 years of employment as a software developer
Bachelor of Science, Game Design and Development, Bachelor of Science, Game Design and Development at Full Sail University
Associates of Science, Computer Science w/ Minor in Mathematics, Associates of Science, Computer Science w/ Minor in Mathematics at Oregon State University
GeoWave provides geospatial and temporal indexing on top of Accumulo, HBase, BigTable, Cassandra, Kudu, Redis, RocksDB, and DynamoDB.
Role in this project:
Backend Developer & Security Engineer
Contributions:13 commits, 25 PRs, 77 pushes in 2 years 7 months
Contributions summary:Richard primarily addressed security vulnerabilities and resource management issues identified by Threadfix. They fixed potential null pointer dereferences and ensured proper resource closure in several Java files. The user also refactored security and API key generation into separate beans/filters, promoting modularity. Additional contributions include providing a status endpoint and returning data in JSON format for REST operations.
An animation player for use with Cesium entities to play glTF animations independent of the standard timeline.
Contributions:22 commits, 21 pushes, 1 branch in 4 months
animationgltf
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