Richard Biely

Senior Programmer at Bohemia Interactive

Prague, Prague, Czechia
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Summary

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Senior
🎓
Top School
Richard Biely is a Senior Programmer with a decade of experience specializing in C/C++, C#, parallel programming, code vectorization and data-oriented design, currently advancing low-level systems and networking at Bohemia Interactive in Prague. He is the author of Gaia-ECS, a performant C++ entity-component system used to scale projects of varying scope, and also works on voxel systems, reflecting a focus on high-throughput, game-oriented architectures. His background spans pathfinding, security, and application-level driver development for access/CCTV systems, giving him a practical, systems-first approach to problem solving. Known for pragmatic optimization and rigorous code reviews, he blends research-grade performance techniques with production-ready engineering.
code10 years of coding experience
job14 years of employment as a software developer
bookBachelor of Informatics, Informatics and information technologies, Bachelor of Informatics, Informatics and information technologies at Slovenská technická univerzita v Bratislave
bookGymnázium Andreja Vrábla v Leviciach
languagesEnglish, German, Slovak, Czech, Japanese
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Github Skills (21)

cpp-library10
entity-framework10
data-oriented-design10
voxel10
engine10
cpp10
game-development10
entity-component-system10
csharp10
gaia10
unity3d10
magicavoxel9
voxel-engine8
benchmark4
game-engine4

Programming languages (4)

C#C++CPython

Github contributions (5)

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richardbiely/Voxelmetric

Jun 2016 - Feb 2019

An efficient voxel framework for Unity3d
Contributions:468 commits, 1 PR, 463 pushes in 2 years 8 months
unity3dvoxelvoxelsengineframework
richardbiely/gaia-ecs

Apr 2021 - Feb 2023

A simple and powerful entity component system (ECS) written in C++17
Contributions:26 releases, 749 commits, 2 PRs in 1 year 9 months
entity-component-systemecsdoddata-oriented-designdata-oriented-programming
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