Richard Biely is a Senior Programmer with a decade of experience specializing in C/C++, C#, parallel programming, code vectorization and data-oriented design, currently advancing low-level systems and networking at Bohemia Interactive in Prague. He is the author of Gaia-ECS, a performant C++ entity-component system used to scale projects of varying scope, and also works on voxel systems, reflecting a focus on high-throughput, game-oriented architectures. His background spans pathfinding, security, and application-level driver development for access/CCTV systems, giving him a practical, systems-first approach to problem solving. Known for pragmatic optimization and rigorous code reviews, he blends research-grade performance techniques with production-ready engineering.
10 years of coding experience
14 years of employment as a software developer
Bachelor of Informatics, Informatics and information technologies, Bachelor of Informatics, Informatics and information technologies at Slovenská technická univerzita v Bratislave
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