Richard Brenick

Technical Animator

Stockholm, Stockholm County, Sweden
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Summary

👤
Senior
🎓
Top School
Richard Brenick is a Technical Animator with nine years of experience specializing in Maya, Python, rigging and tooling to streamline artist workflows for AAA game productions. He has contributed technical animation and pipeline solutions at DICE on major titles including Battlefront II, Battlefield V and Battlefield 2042, and continues to drive robust systems at Embark Studios. Comfortable bridging the gap between artists and engineers, he builds scripts and rigs that reduce iteration time and empower creative teams. Based in Stockholm, he combines formal 3D graphics training from FutureGames with hands-on studio experience to deliver production-ready tools. Colleagues rely on him for pragmatic problem solving and quick adaptability when unexpected animation challenges arise. He’s quietly focused on making complex pipelines feel invisible to artists so they can concentrate on craft.
code9 years of coding experience
book3D Graphics, 3D Graphics at FutureGames
bookMediagymnasiet
languagesEnglish, Swedish
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Github Skills (18)

json-editor10
adjustment10
mocap10
blending10
apply8
palette8
json7
maya7
bounding6
perforce5
javascript4
sequel4
python3
qt3
pyinstaller2

Programming languages (1)

Python

Github contributions (5)

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rBrenick/dcc-venv

Jun 2019 - Jul 2019

Contributions:19 commits, 16 pushes, 1 branch in 1 month
rBrenick/b-tools

Jan 2018 - Sep 2022

Contributions:41 pushes, 6 branches in 4 years 9 months
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Richard Brenick - Technical Animator