Richard Brenick is a Technical Animator with nine years of experience specializing in Maya, Python, rigging and tooling to streamline artist workflows for AAA game productions. He has contributed technical animation and pipeline solutions at DICE on major titles including Battlefront II, Battlefield V and Battlefield 2042, and continues to drive robust systems at Embark Studios. Comfortable bridging the gap between artists and engineers, he builds scripts and rigs that reduce iteration time and empower creative teams. Based in Stockholm, he combines formal 3D graphics training from FutureGames with hands-on studio experience to deliver production-ready tools. Colleagues rely on him for pragmatic problem solving and quick adaptability when unexpected animation challenges arise. He’s quietly focused on making complex pipelines feel invisible to artists so they can concentrate on craft.
Contributions:41 pushes, 6 branches in 4 years 9 months
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