Richard Chien

AR VR Software Engineer at Apple

Los Angeles, California, United States
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Summary

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Senior
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Top School
Richard Chien is an AR/VR software engineer with 9 years of experience, currently building immersive experiences on Apple’s AR/VR team after earning an M.S. in Computer Science from USC with a 3.94 GPA. His background spans real-time graphics, simulation and rendering, and mobile/web development, with hands-on work in Unity, C#, GLSL, and production pipelines from motion capture to facial scanning. He has delivered game systems, AR research prototypes, and backend services—contributing to titles and tooling at Activision, Perfect Corp., and Mitfun—bringing both product-focused engineering and research-driven solutions. Richard’s teaching experience in web and iOS development complements his R&D roles, enabling him to bridge academic rigor and practical implementation. Based in Los Angeles, he blends a cinematic sensibility (fond of movies and photography) with technical craft to design visually compelling interactive systems.
code9 years of coding experience
job1 year of employment as a software developer
bookMaster's degree, Computer Science, 3.94, Master's degree, Computer Science, 3.94 at University of Southern California
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at National Chiao Tung University
languagesEnglish, Chinese
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Github Skills (22)

bindable6
tablayout5
xamarin-ios5
xamarin-android5
htc-vive5
simulation4
xamarin-mac4
xamarin-forms4
wpf3
xamarin2
uwp2
ios2
fluid2
macos2
csharp2

Programming languages (1)

C#

Github contributions (5)

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chien1219/DNA-Simuation

Sep 2018 - Oct 2018

DNA Model & Simulation under HTC VIVE using Unity 3D
Contributions:11 commits, 2 PRs, 9 pushes in 25 days
unity-3dhtc-vivednasimulationunity
chien1219/Android-Memory

Aug 2018 - Oct 2018

Contributions:8 commits, 5 pushes, 1 branch in 1 month
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Richard Chien - AR VR Software Engineer at Apple