Richard Davey is a veteran technology leader and CTO with nearly four decades devoted to the web and 16 years of formal industry experience, best known for shaping the HTML5 browser gaming ecosystem. As founder/MD of Photon Storm and now CTO at Phaser Studio, he has led commercial projects for organizations like the BBC and NBC Universal while stewarding the Phaser framework and contributing to major libraries such as PixiJS. A hands-on front-end developer, he has architected Phaser project templates, example libraries and rendering optimizations, demonstrating deep expertise in WebGL/Canvas, Webpack bundling, and game performance. Based in the Forest of Dean, he blends retro gaming passion and demoscene roots with pragmatic product delivery, often surfacing subtle cross-domain improvements—like shader uniform conventions and multi-texture support—that quietly amplify ecosystem interoperability.
16 years of coding experience
22 years of employment as a software developer
Business and Information Technology, Business and Information Technology at Staffordshire University
A Phaser 3 project template that uses Webpack 5 for bundling
Role in this project:
Front-end Developer
Contributions:1 release, 23 commits, 48 PRs in 3 years 5 months
Contributions summary:Richard primarily focused on setting up and configuring a Phaser 3 project template using Webpack. They implemented the initial project structure with example game logic and assets. Contributions included updating the project to use Phaser 3.50 and ES6 syntax, and integrating Webpack plugins for rendering and module loading. They also managed the build process and file structure through Webpack configuration, and they adapted the project to newer versions of Phaser.
Phaser CE is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
Role in this project:
Front-end Developer
Contributions:48 releases, 99 commits, 82 PRs in 6 years
Contributions summary:Richard primarily contributed to the Phaser CE game framework, focusing on code tidying and release preparation. Their work involved modifications to documentation files, specifically relating to keyboard input and functionality. They addressed release-related tasks across multiple files.
gamehtml5game-framework2d-gamegames
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Richard Davey - Chief Technology Officer at Phaser Studio Inc.