Summary
Richard England is a multi-award-winning creative technologist and director with 14+ years specializing in immersive software, spatial computing, and tech-art pipelines that blend design sensibility with deep engineering across Unreal, Unity, WebGL, and iOS/visionOS. He applies games technology to non-gaming sectors—culture, education, health, architecture and R&D—delivering work for clients from Marvel and the BBC to David Hockney and the Guide Dogs Association, and is a three-time BAFTA nominee. Notable projects include VR virtual production tools for Ant-Man & The Wasp, the widely deployed Jurassic World VR Expedition, and accessible ML-driven sign-language learning games. Equally at home leading teams, consulting, or rapid prototyping, he designs inclusive, visually rich experiences and has a track record of turning experimental spatial-tech (volumetrics, depth sensors, teleoperation, AI inference) into production-ready tools. Based in Leeds, he also contributes to live-event teleoperation and real-time AI pipelines that make robot control and spectator experiences feel cinematic and intelligible.
14 years of coding experience
17 years of employment as a software developer
Batchelor of Arts (B.A) Textile Design, Batchelor of Arts (B.A) Textile Design at Nottingham Trent University
MSc Creative Technology, MSc Creative Technology at Leeds Beckett University