Richard Fabian is a seasoned software engineer with 12 years of professional experience who transitioned from game engine and gameplay programming to automotive embedded development. He has held senior and lead roles at studios including Rockstar Games, Travellers Tales and Team17 before moving to ETAS, blending low-level systems thinking with production-grade tooling and multiplayer/network experience. Comfortable both herding teams and shipping code, he pairs pragmatic leadership with hands-on problem solving across C/C++ domains and real-time systems. Based in Stockport, he brings a knack for turning playful experimentation (and copious coffee) into reliable engineering outcomes. An early career foundation in computer science and maths underpins a methodical approach to performance-critical software and systems integration. Not obvious from titles alone: his background spans both networked gameplay and embedded automotive stacks, giving him a rare cross-domain perspective on latency, determinism and tooling.
12 years of coding experience
20 years of employment as a software developer
BSc, Computer Science and Maths, BSc, Computer Science and Maths at London Metropolitan University
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