Richard Kettering is a versatile software engineer with 21 years of experience building front-end, back-end, mobile, and game software across C++, Objective-C, JavaScript, PHP, and multiple scripting languages. He has shipped commercial and open-source game projects (including work on Frogatto and an iPad game that hit top charts and sold over 200k copies) and has been a core engineer on data-visualization portals for Fortune 500 clients. Comfortable across the stack—databases, Unix servers, responsive UIs, and native iOS—he blends practical engineering (Git/SVN, build systems, bindings) with design-minded content and asset management. A history of triaging complex bugs, writing engine-level graphics and rendering fixes, and porting development workflows shows he thrives on both low-level technical challenges and product-focused delivery. Based in Minnesota with a BS in Math and Physics, he brings a pragmatic, multidisciplinary approach shaped by game development and research-driven web projects.
21 years of coding experience
7 years of employment as a software developer
BS, Math, Physics, BS, Math, Physics at St. Olaf College
Frogatto & Friends is an action-adventure game, starring a certain quixotic frog.
Role in this project:
Back-end Developer
Contributions:2 reviews, 5357 commits, 24 PRs in 11 years 8 months
Contributions summary:Richard primarily focused on improving the game's rendering and object management within the game engine, as evidenced by their commits. The work involved fixing a series of bugs related to object rendering and ordering (zorder and zsub_order), as well as modifying the object type to load those values. Additionally, the user added functionality to display music used on the levels. Further the user made several fixes for the iOS version of the game, and provided for better user control.
An open source, turn-based strategy game with a high fantasy theme.
Contributions:1547 commits, 6 pushes, 1 comment in 13 years 6 months
2d-gameturn-based-strategygamec-plus-plusstrategy
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