Richard Kogelnig is a Principal Software Engineer based in Dublin with seven years of professional experience and a deep background in AI and game technology. He combines AAA game development (C++ gameplay, C#/WPF tools on Hitman 2016) with production engineering at Microsoft, progressing from senior engineer to principal and lead roles. His academic training in Computational Intelligence underpins hands-on work building game engines, ECS architectures, and AI-driven experiences—from an HTML5 MMO to an eye-tracker controlled game and AI Sandbox competitions. A conference track chair and co-organizer in the GameAI community, he blends research-facing expertise with product delivery and tooling craftsmanship. Known for shipping both front-end/browser games and complex native systems, he brings a rare mix of gameplay intuition and scalable engineering discipline.
7 years of coding experience
14 years of employment as a software developer
Master of Science (M.S.), Computational Intelligence, Master of Science (M.S.), Computational Intelligence at Technical University Vienna
This repository is for active development of the Azure SDK for Python. For consumers of the SDK we recommend visiting our public developer docs at https://docs.microsoft.com/en-us/python/azure/ or our versioned developer docs at https://azure.github.io/azure-sdk-for-python.
The source for REST API specifications for Microsoft Azure.
Contributions:39 pushes, 5 branches in 4 months
apispecificationsrestmicrosoft-azuremicrosoft
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Richard Kogelnig - Principal Software Engineer at Microsoft