Richard Matthias

Principal Programmer & Battle AI Architect

Horsham, England, United Kingdom
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Summary

👤
Senior
🎓
Top School
Richard Matthias is a Principal Programmer and Battle AI Architect with over a decade building advanced game AI and simulation systems for studios such as Creative Assembly, Wayve and Ninja Theory. He specializes in character animation, locomotion, pathfinding, perception and combat systems, with deep experience in both real-time action/combat and turn-based strategy games. At Creative Assembly he shapes large-scale battle AI and crowd/traffic simulation, translating complex gameplay requirements into robust, performant systems. His background in computer science and AI (University of Sussex) and a stint in simulation engineering at an autonomous-vehicle startup give him a pragmatic blend of research-led techniques and production-grade engineering. Colleagues rely on him for turning messy emergent behaviours into controllable, believable experiences that scale across hundreds of agents.
code10 years of coding experience
job10 years of employment as a software developer
bookBSc Hons, Computer Science and Artificial Intelligence, 2:1, BSc Hons, Computer Science and Artificial Intelligence, 2:1 at University of Sussex
languagesGerman
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Github Skills (31)

rendering9
directx8
glfw8
gles7
sdl7
opengl7
webgl7
engine7
metal7
api7
bgfx6
vulkan6
game-development5
vote4
game-engine4

Programming languages (2)

TypeScriptC++

Github contributions (5)

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rhm/VM-Patterns-Samples

Sep 2015 - Dec 2015

Contributions:28 commits, 3 pushes, 1 branch in 2 months
rhm/ModularRiggingSystem

Aug 2016 - Aug 2016

Contributions:1 push, 1 branch in 6 days
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Richard Matthias - Principal Programmer & Battle AI Architect