Summary
Richard Matthias is a Principal Programmer and Battle AI Architect with over a decade building advanced game AI and simulation systems for studios such as Creative Assembly, Wayve and Ninja Theory. He specializes in character animation, locomotion, pathfinding, perception and combat systems, with deep experience in both real-time action/combat and turn-based strategy games. At Creative Assembly he shapes large-scale battle AI and crowd/traffic simulation, translating complex gameplay requirements into robust, performant systems. His background in computer science and AI (University of Sussex) and a stint in simulation engineering at an autonomous-vehicle startup give him a pragmatic blend of research-led techniques and production-grade engineering. Colleagues rely on him for turning messy emergent behaviours into controllable, believable experiences that scale across hundreds of agents.
10 years of coding experience
10 years of employment as a software developer
BSc Hons, Computer Science and Artificial Intelligence, 2:1, BSc Hons, Computer Science and Artificial Intelligence, 2:1 at University of Sussex
German