Richard Mccormack

Technical Consultant at RGM Electronics

Clinton, New Jersey, United States
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Summary

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Senior
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Richard Mccormack is a technical consultant and electronic engineer with over 20 years of hands-on experience designing antennas, RF/microwave systems, and test infrastructure for prime contractors like Raytheon, Lockheed Martin, and L-3. He combines deep analog and electromagnetic expertise with practical software and systems skills—having led test automation, LabVIEW/FPGA integrations, and full-stack development contributions to open-source projects such as wasm4 and ggez. Known for moving projects from proposal to delivery, he has a track record of novel hardware solutions (including compact TV/WiMax antennas and AESA test fixtures) and multidisciplinary coordination across vendors, QA, and purchasing. Richard’s background spans field site surveys and FCC-style outdoor testing to production test rack fabrication and high-power RF interfacing, underpinned by an MSEE in antenna and adaptive array design. He also brings modern tooling to legacy domains, evidenced by contributions to web and Rust-based game runtimes and runtime tooling, reflecting a pragmatic curiosity beyond traditional RF engineering. Based in Clinton, NJ, he consults on prototyping, wireless systems, and smartphone-enabled in-building survey tools, blending research rigor with customer-focused delivery.
code13 years of coding experience
job10 years of employment as a software developer
bookBSEE, Electronics, Electromagnetics, BSEE, Electronics, Electromagnetics at Rensselaer Polytechnic Institute
bookMSEE, Antenna design, Adaptive array design, Waveform design, Estimation theory, MSEE, Antenna design, Adaptive array design, Waveform design, Estimation theory at California State University-Fullerton
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Stackoverflow

Stats
21reputation
351reached
1answer
1question
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Github Skills (26)

javascript10
game-engine10
sdl10
game-dev10
graphic10
gfx10
blazor-webassembly10
rust10
webassembly10
game-development10
audio9
assemblyscript9
filesystem8
nim-lang7
odin7

Programming languages (14)

C#JavaC++RustCHandlebarsScalaHTML

Github contributions (5)

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aduros/wasm4

Nov 2021 - Nov 2022

Build retro games using WebAssembly for a fantasy console.
Role in this project:
userFull-stack Developer
Contributions:10 commits, 9 PRs, 26 comments in 1 year
Contributions summary:Richard primarily contributed to the web-based runtime environment for the wasm4 fantasy console, implementing core features and making significant changes to existing functionality. They worked on features like game pausing, audio management, and gamepad overlay controls. Moreover, the user added support for the Roland language within the CLI and documentation, indicating broader involvement with the project's tooling and broader ecosystem. The user's contributions included updates to JavaScript runtime code, which suggests the user focused on frontend and backend code.
neluafantasy-computergames2d-game-enginedlang
ggez/ggez

Dec 2016 - Feb 2018

Rust library to create a Good Game Easily
Role in this project:
userFull-stack Developer
Contributions:9 commits, 5 PRs, 18 comments in 1 year 2 months
Contributions summary:Richard primarily contributed to the graphics and audio aspects of the game engine. They updated the project to use newer versions of dependencies such as SDL and gfx, and added functionality for taking screenshots, including saving them to the correct directory. Their work involved modifying core files related to graphics, audio, event handling, and file systems, suggesting a broad impact on the engine's functionality.
rust-librarygame-frameworksgamegameenginerust
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Richard Mccormack - Technical Consultant at RGM Electronics