Richard O'grady is a Staff Software Engineer with 13 years at Google and a total engineering career spanning over two decades, specializing in platforms, low-latency streaming, and large-scale performance optimization. He helped build network streaming and reliability systems for Stadia and worked on the Cobalt browser for YouTube on game consoles, bringing deep experience in rendering, memory management, and data pipelines. Proficient in C++ and Python, he excels at architecting scalable systems, tuning latency-sensitive code paths, and improving build and pipeline efficiency. Based in California and trained in Computing Science at Simon Fraser University, he combines a game-dev background with cloud-scale production engineering to solve hard performance and reliability problems that are often invisible to end users.
13 years of coding experience
19 years of employment as a software developer
BSc, Computing Science, BSc, Computing Science at Simon Fraser University
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Richard O'grady - Staff Software Engineer at Google