Summary
Richard Rowan is a seasoned game design educator and industry veteran with over 25 years of experience spanning production, studio leadership, entrepreneurship, and academic curriculum design. Currently a Professor at DigiPen in Redmond, he has guided thousands of students through game and UX design, led a design department, and advised master’s projects while maintaining active consulting ties to the games and experiential industries. Previously he founded and ran studios, served as executive producer at major publishers where he shipped successful MMOs and high-profile titles, and built core live-ops, monetization, and testing infrastructures that scaled teams and products. Known for blending practical studio execution with rigorous design theory, he routinely translates commercial success into classroom-ready curriculum and research. An unexpected through-line in his career is repeatedly turning small, bootstrapped teams into high-performing organizations that deliver on tight schedules without sacrificing quality or team culture.
6 years of coding experience
12 years of employment as a software developer
Bachelor of Arts, Gaming Systems & Applications (also studied Computer Science, Business, Psychology), Bachelor of Arts, Gaming Systems & Applications (also studied Computer Science, Business, Psychology) at Western Washington University
(1 year), Management Information Science, Theater, (1 year), Management Information Science, Theater at University of Missouri-Rolla