Summary
Richard Selneck is a Senior Tools Programmer with 12 years of experience building development tools and gameplay infrastructure, currently shaping workflows at Psyonix on Rocket League and related titles. He brings deep C++ expertise alongside hands-on experience with Unreal Engine 4/5, C#, and Unity, and a proven track record of shipping tools for multiple shipped and live games including Rocket Racing and Rocket League Sideswipe. A strong problem-solver and lifelong learner, he actively sharpens his knowledge of software architecture, data structures, and algorithms in his spare time and quickly adopts unfamiliar languages, libraries, and APIs. Based in San Diego and graduated with a 3.9 GPA in Game Design and Development from RIT, he combines academic rigor with practical game-dev production experience across AAA and VR projects.
12 years of coding experience
8 years of employment as a software developer
Bachelor's Degree, Game Design and Development, 3.9 / 4.0, Bachelor's Degree, Game Design and Development, 3.9 / 4.0 at Rochester Institute of Technology