Senior Character Artist And Pipeline Consultant at Blizzard Entertainment
Malmo, Sweden
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Summary
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Senior
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Richard Trouve is a Senior Character Artist and Pipeline Consultant with eight years of experience optimizing character production workflows for AAA studios and VFX houses across Europe. Currently at Blizzard Entertainment, he blends hands-on senior character work with pipeline auditing and bespoke Maya tool development to cut time and cost for character teams and satellite departments. Previously he served as technical referent on Star Wars Outlaws at Massive Entertainment and built customer-facing Maya tools at TexturingXYZ, reflecting a rare mix of artistic craft and practical engineering. He also teaches regular character art and lookdev workshops at New3dge in Paris, sharing studio-grade techniques with the next generation. Based in Malmö, Richard is motivated “for the fun of making custom tools for Maya,” which drives his pragmatic, tool-first approach to solving production bottlenecks.
8 years of coding experience
2 years of employment as a software developer
Concepteur-Realisateur de contenus numeriques option animation 3D Design and Applied Arts, Concepteur-Realisateur de contenus numeriques option animation 3D Design and Applied Arts at LISAA - L'Institut Supérieur des Arts Appliqués.
Contributions:14 pushes, 1 branch, 1 issue in 4 months
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Richard Trouve - Senior Character Artist And Pipeline Consultant at Blizzard Entertainment