Rick Cheng is a Senior Developer Relations Engineer with nine years in developer-facing roles and a long background in game and mobile engineering, currently based in Union City, CA. He evangelizes real-time communications and immersive platforms—leading SDK work and community programs for Unity, Unreal, WebGL, Magic Leap and other AR/VR/XR use cases at Agora—while producing demos, docs, and talks that help developers integrate complex audio/video features. Prior to developer advocacy he built and shipped mobile and Unity games at PLAYSTUDIOS and GameView Studios, and has deep hands-on experience across C/C++, Objective-C, Python and cloud tooling. Rick’s open-source contributions emphasize clear, practical documentation (notably improving Objective-C RTC delegate docs in Agora’s Basic-Video-Call sample), reflecting a pragmatic commitment to developer productivity. He combines systems-level engineering roots from IBM and Northrop Grumman with a game-focused product sensibility, making him effective at translating platform APIs into usable SDKs and tutorials.
9 years of coding experience
18 years of employment as a software developer
High School, High School at Phillip Burton
MS, Computer Science, MS, Computer Science at UC Davis
Sample app to join/leave a channel, mute/unmute, enable/disable the video, and switch between front/rear cameras.
Role in this project:
Mobile Developer (iOS)
Contributions:8 commits, 3 PRs in 1 month
Contributions summary:Rick primarily focused on adding documentation to the Objective-C codebase, providing clear descriptions of methods and their functionalities. Their contributions involved detailed documentation of the Agora RTC engine delegate methods within the context of a video calling application. The documentation updates spanned multiple files across both one-to-one and group video call implementations.
Contributions:2 reviews, 67 commits, 44 PRs in 2 years 3 months
sdkunity
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