Rick Davidson is a veteran game industry leader and coach with nearly two decades creating games and nine years at the helm of GameDev.tv, where he built 20+ best-selling courses reaching over a million students. He blends hands-on Unity development—implementing core gameplay, NavMesh-based movement, animation blend trees and cinematic sequences—with executive experience founding and exiting a studio and leading teams at PopCap and Next Level Games. As a career coach he’s helped thousands transition into paid creative work, and his background in organisational psychology informs his practical, action-focused mentoring approach. Based in Queensland, Australia, he’s also an award-winning instructor who translates complex studio practices into accessible training for indie and studio developers alike.
9 years of coding experience
11 years of employment as a software developer
Australian National University
Master of Applied Science Organisational Psychology, Master of Applied Science Organisational Psychology at University of Canberra
Diploma of Game Design Game Design, Diploma of Game Design Game Design at Vancouver Film School
Contributions:52 commits, 60 pushes, 1 branch in 6 months
Contributions summary:Rick implemented core gameplay features and level design elements using the Unity game engine. They added basic movement functionality using the NavMeshAgent and created a follow camera to track the player. The user also implemented a click-to-move system and integrated animation blend trees for character movement and attack animations, enhancing player interaction. Furthermore, they set up a cinematic sequence.
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