Role in this project:
Full-stack Developer Contributions:52 commits, 60 pushes, 1 branch in 6 months
Contributions summary:Rick implemented core gameplay features and level design elements using the Unity game engine. They added basic movement functionality using the NavMeshAgent and created a follow camera to track the player. The user also implemented a click-to-move system and integrated animation blend trees for character movement and attack animations, enhancing player interaction. Furthermore, they set up a cinematic sequence.
In this section we create a lively top-down space shooter, learning coroutines, waypoints, scriptable objects, and more. This repo is part of our Complete Unity C# Developer 2D course (http://gdev.tv/cudgithub). (Ref: LD_CUD)
Contributions:40 commits, 33 pushes, 1 branch in 29 days
coroutinescsharpscriptableobject