Summary
Rick Portin is an immersive media architect and executive producer with 11+ years formal experience and a multi-decade career creating hybrid television, interactive streaming and AI/AR-powered entertainment for clients including Microsoft/Xbox, Ubisoft, Blizzard, Valve, E! and The Hollywood Reporter. He blends studio-wide production leadership with hands-on design of interactive infrastructure—having led Microsoft’s Xbox Entertainment Studio, built international TV studios, and produced large-scale esports and celebrity programming reaching millions. Rick is known for marrying cutting-edge tech (AI, AR/VR, multi-camera tracking) with audience-first content strategies, and has designed server/cloud workflows to coordinate cross-continental productions. Beyond producing, he’s served as a strategic consultant on production facilities, tooling and streaming operations, shaping how entertainment is created and delivered for brands and platforms. An uncommon strength is his track record of shipping both live broadcast spectacles and experimental interactive formats, making him fluent in the demands of broadcast, gaming, and digital distribution. Based in Bellevue, WA, he continues to lead Rick Portin Productions to prototype new forms of pop-culture entertainment.
11 years of coding experience
10 years of employment as a software developer