Rickard Edén

Developer at Mindemia AB

Borås, Sweden
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Summary

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Rockstar
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Rickard Edén is a seasoned developer with 12+ years blending game development, 3D graphics and Java/Android system engineering, currently focused on local LLMs and generative AI. He’s a long-time contributor and maintainer on the well-known jMonkeyEngine, having added ragdoll IK, animation event fixes and ShaderNode support to the engine core. Rickard’s background spans hands-on level and world design at studios like EA and Starbreeze through to CTO work in VR training, giving him rare cross-discipline empathy that improves collaboration between design, art and engineering. Comfortable shipping production-critical Java EE systems as well as cutting-edge OpenGL/VR work, he combines pragmatic engineering with a maker’s curiosity. He describes programming as “real magic,” a mindset that drives him to continually learn and prototype novel solutions.
code12 years of coding experience
job9 years of employment as a software developer
book..
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Stackoverflow

Stats
993reputation
35kreached
79answers
2questions
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Github Skills (18)

physics-engine10
3d-graphics10
game-engine10
animation10
game-dev10
java10
javas10
jmonkeyengine10
game-development10
shader9
opengl-es6
unity-game-engine6
google-cardboard6
android6
opengl6

Programming languages (9)

JavaC++CHandlebarsJavaScriptHTMLJupyter NotebookPython

Github contributions (5)

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jMonkeyEngine/jmonkeyengine

Feb 2014 - Nov 2020

A complete 3-D game development suite written in Java.
Role in this project:
userBack-end Developer
Contributions:8 reviews, 25 commits, 17 PRs in 6 years 10 months
Contributions summary:Rickard contributed to the game engine's core functionality by implementing and extending features related to ragdoll physics and animation events. They added new functionality to KinematicRagdollControl, including inverse kinematics (IK) support and related methods. They also fixed issues with animation events, adding a new constructor and handling multiple animation channels. Additionally, the user introduced basic ShaderNodes, extending the engine's shader capabilities.
jme3jmonkeyengine3gamegame-developmentjava
neph1/koboldcpp

Jul 2023 - Nov 2024

A simple one-file way to run various GGML models with KoboldAI's UI
Contributions:29 pushes, 4 branches, 1 comment in 1 year 4 months
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Rickard Edén - Developer at Mindemia AB