Ricky Roesler

Software Engineer at Rec Room Inc.

Redmond, Washington, United States
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Summary

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Senior
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Top School
Ricky Roesler is a software engineer based in Redmond with over a decade of experience building games and Mixed Reality experiences, and eight years of professional engineering experience. He helped create high-profile HoloLens demos at Microsoft and shipped gameplay systems for Kinect titles, demonstrating a strong blend of real-time graphics, interaction design, and systems engineering. Currently at Rec Room Inc., he continues to focus on large virtual environments and social experiences that scale to many concurrent users. Trained at Stanford (M.S.) and University of Miami (B.S.) in Computer Science, Ricky pairs academic rigor with hands-on product delivery. A pattern-driven problem solver, he has a history of prototyping novel sensing and tracking algorithms for embodied interfaces.
code8 years of coding experience
job10 years of employment as a software developer
bookBachelor of Science (B.S.) Computer Science, Bachelor of Science (B.S.) Computer Science at University of Miami
bookMaster of Science (M.S.) Computer Science, Master of Science (M.S.) Computer Science at Stanford University
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Github Skills (27)

cg9
dynamics9
loader9
unity3d9
gltf7
azure6
api6
microsoft6
csharp5
prose5
openxml4
mocap4
dotnet-core4
dotnet4
powerapps3

Programming languages (3)

C#PowerShellMarkdown

Github contributions (5)

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Dynamics 365 Mixed Reality
Contributions:46 commits, 1 issue in 1 month
realitydynamics-365unitydynamicsmixed-reality
KhronosGroup/UnityGLTF

Oct 2019 - Oct 2019

Runtime glTF 2.0 Loader for Unity3D
Contributions:1 comment in 1 day
runtimeunitygltf-loadercgunity3d
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Ricky Roesler - Software Engineer at Rec Room Inc.