Ricky Roesler is a software engineer based in Redmond with over a decade of experience building games and Mixed Reality experiences, and eight years of professional engineering experience. He helped create high-profile HoloLens demos at Microsoft and shipped gameplay systems for Kinect titles, demonstrating a strong blend of real-time graphics, interaction design, and systems engineering. Currently at Rec Room Inc., he continues to focus on large virtual environments and social experiences that scale to many concurrent users. Trained at Stanford (M.S.) and University of Miami (B.S.) in Computer Science, Ricky pairs academic rigor with hands-on product delivery. A pattern-driven problem solver, he has a history of prototyping novel sensing and tracking algorithms for embodied interfaces.
8 years of coding experience
10 years of employment as a software developer
Bachelor of Science (B.S.) Computer Science, Bachelor of Science (B.S.) Computer Science at University of Miami
Master of Science (M.S.) Computer Science, Master of Science (M.S.) Computer Science at Stanford University
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Ricky Roesler - Software Engineer at Rec Room Inc.