Collaborative development of openiBoot for the iDroid Project
Role in this project:
Embedded Systems Engineer Contributions:204 commits, 1 PR, 1 push in 11 years 8 months
Contributions summary:Ricky contributed to the openiBoot project by fixing bugs and adding new features, focusing on the device's low-level firmware. The commits include fixing 'poweroff' functionality, initialising installer mode with image data, adding queuing to USB functions, drawing helper, implementing Ready status command to OIB protocol, and implementing word size support for the SPI driver. Furthermore, they added code for a Known-position task switching and code related to the new USB protocol.
javacollaborative
A refreshingly simple data-driven game engine built in Rust
Role in this project:
Back-end Developer Contributions:28 reviews, 5 PRs, 34 comments in 1 year 2 months
Contributions summary:Ricky focused on improving the Bevy game engine's asset loading and scene handling capabilities. They addressed a bug causing panics when removing resources from scenes by checking for resource existence before copying. Additionally, they introduced new `load_direct` implementations to the asset loader, enabling more flexibility in specifying asset types and settings. Furthermore, the user refactored and normalized matrix naming within the engine.
game-enginerustbevygamedevgame-development