Rikhardur Einarsson is an Unreal Game Developer with 11 years of experience building engine-level systems and integrating complex pipelines, currently focused on connecting disguise workflows with Unreal Engine. He has shipped AAA remasters and worked across titles such as Mafia 1 Definitive Edition and Borderlands 2 4K Remaster, bringing practical expertise in performance-sensitive systems and tooling. Earlier roles span engine implementation, debugging, audio and cutscene tooling, and a stint in security-focused software development—evidence of a pragmatic, cross-disciplinary approach. Based in Brighton, he pairs a B.S. in Computer Science from Háskóli Íslands with hands-on production experience, often operating at the intersection of graphics, real-time playback systems, and studio pipelines.
11 years of coding experience
4 years of employment as a software developer
Bachelor of Science (B.S.), Computer Science, Bacholors Degree, Bachelor of Science (B.S.), Computer Science, Bacholors Degree at Háskóli Íslands
College of Science, Natural Sciences and Computer Science, College, College of Science, Natural Sciences and Computer Science, College at Fjolbrautaskóli Suðurnesja
Contributions:3 releases, 14 reviews, 118 commits in 1 year 8 months
renderstreamunreal-engineblueprintunrealplugin
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Rikhardur Einarsson - Unreal Game Developer at disguise