Riley Godard is a versatile programmer and game designer with 12 years of experience building games and backend systems across platforms from mobile and desktop to web and AR. He has shipped work on titles like Hardspace: Shipbreaker, Minecraft Earth, and Fall Guys, and contributed backend logic to the notable open-source Space Station 14 remake as well as performance and dev-mode improvements to the browser circuit simulator CircuitJS. Strong in Unity3D and C#, Riley combines systems and multiplayer design interests with practical experience in scalable server architecture, AWS, and performance optimization. A Vancouver Film School Game Design graduate and lifelong gamer, he’s equally comfortable prototyping emergent gameplay systems or maintaining production backend services. Riley is open to roles in the UK/EU and brings a self-taught mentor’s perspective on teaching programming to help others gain confidence and core understanding.
12 years of coding experience
11 years of employment as a software developer
Associate's degree, Game Design, Graduated, Associate's degree, Game Design, Graduated at Vancouver Film School
Contributions:22 commits, 5 PRs, 4 comments in 4 months
Contributions summary:Riley's commits primarily focus on enhancing the functionality of the electronic circuit simulator. They integrated a performance monitoring system, `PerfMonitor`, to optimize the `updateCircuit` function, which is at the core of the simulator's behavior. Moreover, they introduced a "developer mode" with performance metrics display, and updated the UI of the options menu to include dev mode and auto-adjust timestep options. These changes span both the client-side (frontend) code and potentially the underlying simulation logic (backend).
A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
Role in this project:
Backend Developer
Contributions:65 reviews, 10 commits, 82 PRs in 20 days
Contributions summary:Riley primarily contributed to the backend logic and server-side functionality of the "space-station-14" game. Their commits focused on implementing new behaviors, such as solution explosions and modifying gas mixer output behavior. They also worked on systems related to agent ID cards and disposal units, showing experience with various game mechanics. Furthermore, the user fixed issues related to docking system mechanics.
chaosgamespace-station-14rpgc-sharp
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