Summary
Rinat Abdrashitov is a research scientist and seasoned geometry processing engineer with 8 years of experience bridging academic research and production systems in computer graphics, facial/body animation, and 3D machine learning. He holds a PhD from the University of Toronto and has translated his dissertation work into industry features—contributing muscle geometry tools for MetaHuman and a skinning-weight transfer technique integrated into Unreal Engine's Cloth Editor and presented at SIGGRAPH Asia. His background spans prototyping high-performance C++/Eigen solvers, numerical optimization, and interactive OpenGL tools, with production integrations at SideFX, Adobe, and Epic Games. Currently at Meta working on Codec Avatars, he brings both deep theoretical insight and pragmatic implementation skills that accelerate research-to-product pipelines. An understated strength is his track record of turning specialized academic methods into user-facing tools and engine-level features used in commercial workflows.
9 years of coding experience
7 years of employment as a software developer
Doctor of Philosophy - PhD, Computer Graphics, Doctor of Philosophy - PhD, Computer Graphics at University of Toronto
English